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Post by minimacker on Feb 16, 2009 15:00:35 GMT -5
Well, I'm going to step up my map quality now. Make it more strategic.
Now, I've got some decisions of what it's going to be. And I've rounded it up to a few choices.
The Airforce One (A huge plane) a Submarine (Large one, though) Space station (In space, duh.) (Space = Water = Bad) Or a Playground (Slides, swings, etc.)
Also, is there some way to get rid of the Marine checked melons? Since some scenarios have dangers where you're not suppose to be able to get to.
Trigger_hurt?
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Post by Lap on Feb 17, 2009 3:14:19 GMT -5
Using toxic water/lava should kill things just fine.
Make sure your next map has mostly cut away roofs so it's easy to see and command stuff. For this reason I think a space station would work best. Indoor missions just don't work very well.
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Post by minimacker on Feb 17, 2009 9:13:09 GMT -5
I'll keep that in mind, thanks Lap.
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Post by minimacker on Feb 23, 2009 12:12:30 GMT -5
Whupp, I just played through Bioshock. And I have an unsatisfying hunger to make a city underwater.
Hum...
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Post by Jake Loustone on Feb 23, 2009 17:12:48 GMT -5
Yeah that would be cool! you should make it like that one Unreal map. make the whole map underwater then have 2 submarines for the 2 teams!
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Post by minimacker on Feb 24, 2009 4:26:16 GMT -5
Alright, I've begun the mapping. For now, I lay to rest some of the ideas and suggestions. I'm not ready for such yet. (I r newbie mapper) None the less. I'm working on Concrete_Jungle_2 which will be more of a strategic map, than a place with lots of weird tunnels. It's going to have much larger places to fight instead of thin bridges and dangerous roads. Here's what I've done so far. Yayness Edit: And yes, I'm going to go with majority of concrete this time too. Why? Because the shadows made by the engine is so advanced it's worth doing something so bland. However, I am going to add some things that aren't going to be of concrete, of course. Quick edit for those who wonder what the end of the hallway is going to be.
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