Post by dark dragon on Mar 29, 2009 11:48:01 GMT -5
this is something me and colonel noticed not very many ppl will expect turrets dropped into there base or Near there res path
uses this to your advantage or just be ready for it links to some pics of what i mean
spowell.org/uploads/contraption/2064522591.jpg turrets being dropped in shows how to use sort-of
spowell.org/uploads/contraption/940629663.jpg one of the uses of them
spowell.org/uploads/contraption/1451375695.jpgcolonels turrets also one of there uses
spowell.org/uploads/contraption/720686890.jpg colonels turrets again this is after he destroyed a base with them
dropping in things has many more uses like dropping in mines pic to come later and blockading the enemy from an important area like a damaged ship of yours that they want to attack or a damaged ship of theirs so they can't get to it and repare it (this means a ship with a super weapon on it not just regular ships ppl don't care about there regular ships ;D
p.s. sence you can't use wire grabbers these are drop in and leave no retrieving once the battle is won in fact the only way to get them back is to undo them also drop hints
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deployable uses
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MGs drop near areas where weak attacks are being sent or Near melon strike place for a cap
plasma drop Near bases or harvester points to do sever damage
snipers just for long range take outs
medic spammed drop near a damaged allied war mech aka you team members war maching or your own
cannon just for defense or to siege a well build wall
laser do not make its useless
torpedo (balist tank with 2 torpedo launchers) for res protection or blockading ships
flak cannons (if you can make a stable one) on small island on water maps to stop air for getting to your base place an MG or 2 to Gaurd it
mortar use as artillery (once again if you can make a stable one)
mines just take a small prop and place a mine on it use to blockade the enemy melons
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using the props shown on the pics the base of the turret should just be 480 nrg.
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also if you can think of any other use of deployables please tell.
uses this to your advantage or just be ready for it links to some pics of what i mean
spowell.org/uploads/contraption/2064522591.jpg turrets being dropped in shows how to use sort-of
spowell.org/uploads/contraption/940629663.jpg one of the uses of them
spowell.org/uploads/contraption/1451375695.jpgcolonels turrets also one of there uses
spowell.org/uploads/contraption/720686890.jpg colonels turrets again this is after he destroyed a base with them
dropping in things has many more uses like dropping in mines pic to come later and blockading the enemy from an important area like a damaged ship of yours that they want to attack or a damaged ship of theirs so they can't get to it and repare it (this means a ship with a super weapon on it not just regular ships ppl don't care about there regular ships ;D
p.s. sence you can't use wire grabbers these are drop in and leave no retrieving once the battle is won in fact the only way to get them back is to undo them also drop hints
---------------------
deployable uses
---------------------
MGs drop near areas where weak attacks are being sent or Near melon strike place for a cap
plasma drop Near bases or harvester points to do sever damage
snipers just for long range take outs
medic spammed drop near a damaged allied war mech aka you team members war maching or your own
cannon just for defense or to siege a well build wall
laser do not make its useless
torpedo (balist tank with 2 torpedo launchers) for res protection or blockading ships
flak cannons (if you can make a stable one) on small island on water maps to stop air for getting to your base place an MG or 2 to Gaurd it
mortar use as artillery (once again if you can make a stable one)
mines just take a small prop and place a mine on it use to blockade the enemy melons
----------------------
using the props shown on the pics the base of the turret should just be 480 nrg.
---------------------
also if you can think of any other use of deployables please tell.