Post by dark dragon on May 21, 2009 15:49:43 GMT -5
advanced deployables
(just posting out of boredum pics to come when made)
deployables,turrets,peases of crap(JDB), or what ever you call them have more uses than just droping a smal 2 or 3 prop turret with 1-5 melons like how me and toughs that do use them use them there are other ways to use them.(to be mentioned)
1.regaining turrets
dropping 4 or 5 turrets on an enemy base will not always work mainly because you will eventually run out of melon pop between your defenses, attack forces, carrier, and allies contraptions if have one, and some of the melons/most of them will be useless once enemy base is down. so you will need to ether make an out post near them(waist nrg) or undo them. but who whats to do that just make a contraption like a flying claw and send it in and retrieve the turrets. this is useful because you don't need to waist nrg and you can use it again and again.
2.capping
on some maps you can't cap cap points because there in water. to cap them use small one melon turrets(hopefully using somthing that can defend) with balist tanks. these melons will attack enemy/defend the cap and you have a cap point.
3.blockading/distracting
this is useful if you have an ally or are truced with teams to take out one really good player wile you drop turrets on there harvesters your allies will attack with contraptions or you can stop them from placing that end all contraption that they are oviasly going to place.
OTHER TURRETS, DEPLOYABLES, PEASES OF CRAP(JDB) or what ever you call them.
these are things that aren't simple drop and forget turrets these are things like barracks-es, missiles bays, a pod carring melons/bombs, etc...
1.barracks
the main use of this is attacking quickly when your base is on the other side of map. this is in best way build a heavy barracks in a sheild like deployable with a wench door. the use of making it armored is you can keep it longer. this is a good stratigy if you have an allie that can place a heavy hitter or end all contraption.
2.missile bays/pads
these are munition factorys or missiles placed on a small prop that is at an angle(missiles do not work when duped the double weld so to say). missile bays/pads are usfull in they way of you can place them as artilary suport for your/your allies contraptions. or to just get that one sniper out from that one area.
3.pods
a pod is a deployable that can be droped in with melons to attack an enemy intersept an attack or just to finish of an enemys base after 2 rival players have been attacking eachother none stop.
DROP SHIPS AND TRANSPORTS
no list hear just some things for them and random info. drop ships these are the more compllicated ones drops ships may be any thing for a hevaly defende air ship that drops its ordor core and weapons as a land vehical to a ship ment to drop turrets and small vehicals. diference between it and a transport is it is defended and can be used (if needed) for attacking. if making a drop ship or a transport make sure you know how to set groops. i don't know and some times i need to get the transport out of there and move my cantraption in 2 clicks I fail. any way drops ships are best for sending in your allies or your own ground contraption to an area you can't get it to normaly. like across a river. it best if you have contrations set to groop and drop ship set to groop or it your allies contraption this because of if you don't have groops set you contrabtion might not go right(like you set on a hill and it roles int to water or off a cliff). ok thats all a have on drop ships and theres not much on transports. if using transports(none defended transports for turrets/ deployables) make sure you can eather get it out of battle quick or that the turrets its transporting can defend it. other wise its dead. thats all.
deployables,turrets,peases of crap(JDB), or what ever you call them have more uses than just droping a smal 2 or 3 prop turret with 1-5 melons like how me and toughs that do use them use them there are other ways to use them.(to be mentioned)
1.regaining turrets
dropping 4 or 5 turrets on an enemy base will not always work mainly because you will eventually run out of melon pop between your defenses, attack forces, carrier, and allies contraptions if have one, and some of the melons/most of them will be useless once enemy base is down. so you will need to ether make an out post near them(waist nrg) or undo them. but who whats to do that just make a contraption like a flying claw and send it in and retrieve the turrets. this is useful because you don't need to waist nrg and you can use it again and again.
2.capping
on some maps you can't cap cap points because there in water. to cap them use small one melon turrets(hopefully using somthing that can defend) with balist tanks. these melons will attack enemy/defend the cap and you have a cap point.
3.blockading/distracting
this is useful if you have an ally or are truced with teams to take out one really good player wile you drop turrets on there harvesters your allies will attack with contraptions or you can stop them from placing that end all contraption that they are oviasly going to place.
OTHER TURRETS, DEPLOYABLES, PEASES OF CRAP(JDB) or what ever you call them.
these are things that aren't simple drop and forget turrets these are things like barracks-es, missiles bays, a pod carring melons/bombs, etc...
1.barracks
the main use of this is attacking quickly when your base is on the other side of map. this is in best way build a heavy barracks in a sheild like deployable with a wench door. the use of making it armored is you can keep it longer. this is a good stratigy if you have an allie that can place a heavy hitter or end all contraption.
2.missile bays/pads
these are munition factorys or missiles placed on a small prop that is at an angle(missiles do not work when duped the double weld so to say). missile bays/pads are usfull in they way of you can place them as artilary suport for your/your allies contraptions. or to just get that one sniper out from that one area.
3.pods
a pod is a deployable that can be droped in with melons to attack an enemy intersept an attack or just to finish of an enemys base after 2 rival players have been attacking eachother none stop.
DROP SHIPS AND TRANSPORTS
no list hear just some things for them and random info. drop ships these are the more compllicated ones drops ships may be any thing for a hevaly defende air ship that drops its ordor core and weapons as a land vehical to a ship ment to drop turrets and small vehicals. diference between it and a transport is it is defended and can be used (if needed) for attacking. if making a drop ship or a transport make sure you know how to set groops. i don't know and some times i need to get the transport out of there and move my cantraption in 2 clicks I fail. any way drops ships are best for sending in your allies or your own ground contraption to an area you can't get it to normaly. like across a river. it best if you have contrations set to groop and drop ship set to groop or it your allies contraption this because of if you don't have groops set you contrabtion might not go right(like you set on a hill and it roles int to water or off a cliff). ok thats all a have on drop ships and theres not much on transports. if using transports(none defended transports for turrets/ deployables) make sure you can eather get it out of battle quick or that the turrets its transporting can defend it. other wise its dead. thats all.