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Post by Lap on Apr 8, 2009 16:04:52 GMT -5
I'm back from my vacation and have started work again.
-Fixed all stances being broken. No one reported such an obviously huge bug for over a week. Way to drop the ball players.
-Found a fixed the source of melon limits not reducing properly. This should solve essentially all issues of players being stuck with full melon limits, unable to build anything.
-Added "Load" and "Unload" to the radial menu. This is solely for barracks/factories and the upcoming apc or transport.
-Redesigned the munitions factories. This is a huge change. Munitions factories can now use the same system as the explosives tool. This means they can deploy the many different payloads, deployment methods, and detonation options that the explosives tool got last week.
Additionally, all munitions factories can store several explosives inside it should they have their stance set to "Load". They will drop these melons if they are given the "Unload" command.
Munitions factories will continue producing explosives even if full, but they will immediately eject the latest produced explosive. Explosives in a munitions factory do NOT take up melon limit. To unload they will still need to fit into the melon limit.
-Munitions factories now have the marine ability and cannot drown. I'll be working out some new types of underwater mine and/or antisubmarine payload.
-Deployable Mines are now darker than regular bombs for identification purposes.
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Post by feha on Apr 10, 2009 15:20:03 GMT -5
Lap, i am lazy and dont post bug reports, if i can find a admin, cause then i tell them it instead (aswell as instead of posting if i dont, i wait until i stumble upon a admin).
And if i remember right, i told you "stances dont seem to work for me, know what i do wrong?" when i were on a island map and had messed with bombs and launcher. I know I told you the melon limit bug ingame to.
for the munition factory, does it have wire?
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Post by Lap on Apr 10, 2009 16:08:32 GMT -5
Pretty much nothing is wired up yet besides order cores I think.
As for stances, they worked for me (since it was a client side issue) and no one else reported anything, in which cases I default to assuming it's you until confirmed by others.
Melon limit problem has been told to me forever, but in the vaguest and most useless terms. No one would really tell me what they built specifically, and if another teammate had left the game or whatever. I couldn't nail down the bug without info like this.
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