Post by Lap on Apr 10, 2009 15:12:18 GMT -5
The server now has a major new system for players to travel around the map. A few of the more veteran players have been using wmteleport to zip around the map to where they are targeting. This system has been vastly improved. Large maps and multiple bases/attack groups should be much more manageable. No longer will you need to keep your
Classic Teleporting Changes
-You now need to hold the jump key down while calling wmteleport.
This is to facilitate the new system as explained below.
-Teleporting won't put you inside your target anymore.
You'll be about 500 or so units away from your target so you won't have to backup anymore.
Teleport Markers and Management
-Placing teleport markers is now fully supported.
Markers can be placed and recalled to instantly. Your field of view will also be the same as when you placed it. This feature has been in for a few months, but I've never advertised it since it wasn't user friendly.
-Players can cycle through all current teleport markers.
Done by using the radial menu or by holding down sprint on calling the command.
-Markers can be deleted, overwritten, and renamed.
-Quick naming of markers for common locations
-Radial menu for teleport markers implemented.
Teleporting Quickstart
1. Bind a key on your mouse or keyboard to wmteleport.
2. Hit the key once to open the radial menu and then move the mouse over your selection. Hit the jump key to select an option or point to teleport to.
It's that simple. Here's some pictures of the radial in action (I think this may be the first branched radial I've seen in GMOD).
What you'll see on first opening it (cycle is still there to prevent you accidentally creating points with misclicks).
With one point created, showing options.
How it looks with a few more named points.
What the quick naming window looks like.
You can also hold down other keys while calling wmteleport to make things even faster.
JUMP-Teleports you to where you are looking.
DUCK-Creates a teleport marker at your current location.
SPRINT-Cycles through your current list of markers.
USE-Deletes the last position you cycled to.
Alternatively, for those of you who want to use only one key and not have to use jump to select you can use +wmteleportradial (on a key, not a mouse button). You won't have to use jump t select your options, but you can't use classic teleporting from this key either.
Classic Teleporting Changes
-You now need to hold the jump key down while calling wmteleport.
This is to facilitate the new system as explained below.
-Teleporting won't put you inside your target anymore.
You'll be about 500 or so units away from your target so you won't have to backup anymore.
Teleport Markers and Management
-Placing teleport markers is now fully supported.
Markers can be placed and recalled to instantly. Your field of view will also be the same as when you placed it. This feature has been in for a few months, but I've never advertised it since it wasn't user friendly.
-Players can cycle through all current teleport markers.
Done by using the radial menu or by holding down sprint on calling the command.
-Markers can be deleted, overwritten, and renamed.
-Quick naming of markers for common locations
-Radial menu for teleport markers implemented.
Teleporting Quickstart
1. Bind a key on your mouse or keyboard to wmteleport.
2. Hit the key once to open the radial menu and then move the mouse over your selection. Hit the jump key to select an option or point to teleport to.
It's that simple. Here's some pictures of the radial in action (I think this may be the first branched radial I've seen in GMOD).
What you'll see on first opening it (cycle is still there to prevent you accidentally creating points with misclicks).
With one point created, showing options.
How it looks with a few more named points.
What the quick naming window looks like.
You can also hold down other keys while calling wmteleport to make things even faster.
JUMP-Teleports you to where you are looking.
DUCK-Creates a teleport marker at your current location.
SPRINT-Cycles through your current list of markers.
USE-Deletes the last position you cycled to.
Alternatively, for those of you who want to use only one key and not have to use jump to select you can use +wmteleportradial (on a key, not a mouse button). You won't have to use jump t select your options, but you can't use classic teleporting from this key either.