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Post by Terminator on Apr 13, 2009 15:00:26 GMT -5
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Post by jeffman12 on Apr 26, 2009 11:56:38 GMT -5
Beautiful map. And it looks to guarantee hours of fun with different variants.
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Post by feha on Oct 23, 2009 10:45:45 GMT -5
As I said in suggestion thread: "How about making strong currents in the water, using push? If you look it up, I bet you even could make it look realistic:O."
I had never really come across such a current, that or they are to weak for big vechiles, but today when I played the better of the 2 variants that is for that map nowadays (ORIG), I noticed you had placed a current perfectly for harvesting in the water. The litte claw looking thing looks alot like something harvesters get stuck in (and some sides I think they do). However, I noticed a current pushes them perfectly right, making them have a kind of arc, and you get profit (literally) XD.
Really like the map XD, though the variants could get alot better. Also, the middle became opposite of my idea for it, I wanted you to make flying melons not able to go there, where land could. Could have been interesting to make a variant with infinite resource node there then XD.
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zerokx
Junior Member
Posts: 55
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Post by zerokx on Nov 1, 2009 16:16:47 GMT -5
How are you supposed to break the glass in the middle? Is it even breakable? I bet much more would use the submarine tunnels if you would remove that glass
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