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Post by firenight13 on Apr 13, 2009 19:10:33 GMT -5
The next version of Naval Combat, plan to add/change the following: raising lower platformsmake water rise after X amount of time and then lower, makes you move to higher platformput downward curved brushes on platforms to allow player to push boats into water.try to add detail(not good at this) try to put in better textures(or this) suggestions: none yet PLEASE make suggestions! Also please suggest a amount of time for the water to start rising and then lower(I might just have it lower after a few seconds.) UPDATE: have all corner platforms made, added rising and lower waters that go all they way up to the elevated platforms, and am just about done with making and raising the platforms in between spawns, also extended the length of the brushes in front of spawn points for a larger build area. the textures are temporary, I just put them their so I could see the map when I started it.
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Post by firenight13 on Apr 28, 2009 14:14:57 GMT -5
UPDATE 1: new pictures with updated content! also, does anyone have suggestions on how to start the water rising? I don't want the water to start rising before anyone has joined, thus destroying all the spawns. I have a few idea, but am looking for more suggestions. Lap, are the warmelons consider props? if so I could put triggers in front of each spawn that activates the water rising if a prop(warmelon) touches it.
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Post by feha on Apr 28, 2009 16:52:44 GMT -5
I suggest making push downwards or such over the water to simulate cold air, while over the hot stones the sun been making warm got up pushes, aka hot air. This would make it interesting if someone tries to make flying forces. Another option is making a trigger hurt in air to atleast prevent them from flyeing high. I suppose you dont want air combat as name is naval XD.
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