Post by Lap on Apr 13, 2009 23:43:15 GMT -5
Fixed some issues with buoyancy.
Yes it's not a bug, everything is metal for balance. I don't enjoy seeing everything made of wood or vending machines just because they are more buoyant.
Fixed traitorous torpedoes coming straight back at you.
Fixed looping sounds that garry broke =(
Added sound to torpedoes.
Lasers now make noise again
Sound added to chaos cannon explosion
Fixed some melons being able to force attack their team
Fixed mind control causing some melons to continue firing on the newly acquired melon.
Laser types no longer bug out your melon limit.
This was the primary cause for melon limits getting stuck.
Complete megabomb overhaul.
Obviously, I'll be trying to keep a close watch on the balance of this bomb. The bomb itself isn't going to cost too much, but getting a vehicle capable of delivering it will be. Considering the nuke can go off in your own base, it's dangerous to have one around.
Fixed whipping of props and melons with physgun due to range.
This bug has been here for months unabused...until the megabombs got implemented and you guys started chucking them at each other.
The fast download server has also been taken offline temporarily because of all the constant updates as well as some people getting corrupted files. I'll have it up again soon.
I've been working on WM almost nonstop for five days or so and there is a ton of stuff I've got in store that is just about ready to be released. I keep getting distracted by new ideas, which is slowing everything down.
The upside to all these new ideas I've been having is that WM just continues to get better and better. This is also pushing back the release more and more though.
I've also been doing a lot of under the hood stuff that should make the game less laggy, better for server admins, and easier to add new effects to. I'm getting a lot better with visual hud stuff and effects so the game should be getting a lot more eye and ear candy.
The next update should have client side melon selecting, two new melon subtypes, more newbie friendly tool usage, another radial menu, improvements to grouping, some more sounds, random bugfixes, and probably some tweaks to the new megabomb.
Yes it's not a bug, everything is metal for balance. I don't enjoy seeing everything made of wood or vending machines just because they are more buoyant.
Fixed traitorous torpedoes coming straight back at you.
Fixed looping sounds that garry broke =(
Added sound to torpedoes.
Lasers now make noise again
Sound added to chaos cannon explosion
Fixed some melons being able to force attack their team
Fixed mind control causing some melons to continue firing on the newly acquired melon.
Laser types no longer bug out your melon limit.
This was the primary cause for melon limits getting stuck.
Complete megabomb overhaul.
- Used Articus's new model and textures.
- Damage at center is about 900 to props, 250 to melons.
- Damage fallout from center is more realistic.
- Radius increased to 1500.
- Health halved from 600 to 300.
- Used a modified version of TetaBonita's nuke effect and sounds.
- No radiation or lasting damage (may change).
- Nuclear blast damage has a chance to break constraints.
- Nuclear blast damage unfreezes and pushes objects/melons away.
- Destroying the bomb before it's fully built does far less damage (based on build %), but the blast is nonnuclear.
Obviously, I'll be trying to keep a close watch on the balance of this bomb. The bomb itself isn't going to cost too much, but getting a vehicle capable of delivering it will be. Considering the nuke can go off in your own base, it's dangerous to have one around.
Fixed whipping of props and melons with physgun due to range.
This bug has been here for months unabused...until the megabombs got implemented and you guys started chucking them at each other.
The fast download server has also been taken offline temporarily because of all the constant updates as well as some people getting corrupted files. I'll have it up again soon.
I've been working on WM almost nonstop for five days or so and there is a ton of stuff I've got in store that is just about ready to be released. I keep getting distracted by new ideas, which is slowing everything down.
The upside to all these new ideas I've been having is that WM just continues to get better and better. This is also pushing back the release more and more though.
I've also been doing a lot of under the hood stuff that should make the game less laggy, better for server admins, and easier to add new effects to. I'm getting a lot better with visual hud stuff and effects so the game should be getting a lot more eye and ear candy.
The next update should have client side melon selecting, two new melon subtypes, more newbie friendly tool usage, another radial menu, improvements to grouping, some more sounds, random bugfixes, and probably some tweaks to the new megabomb.