Post by dark dragon on Apr 14, 2009 20:12:09 GMT -5
one thing i have seen many times in game is quik 2 second contraptions with one spamed weapon. just to say for the people that do this it will never work. think about what you whant the contraption to do and how the enemies base or contraption is made and use that agains them.
example person has a cannon spam on a med hp prop with hover balls.
use the map to your advantage. if on water or land maps place flak on a contraption and some mortars or snipers don't spam them and it goes down.
heavy and fast isn't allways the best. aka spamed weapons on max hp props and trusters. these my get you some wins but one MC, MD, ML, or mega bomb and you are dead because you spent like 100k nrg on it and left your base with low defences.
keep in mind how your enemy plays. the ppl that think about there contraptions and pay atention to the nrg colection win most of the time. find your enemys weakness like i have found out most ppl think snipers and flying war ships are the biggest thing that can hert so me and sanders made turrets to drop on there base. if your agains some one with most there defence at base and they are distracted by the fact they are attacking some one kill there nrg colection.
super weapons use with care. since you can only have 3 keep in minde there weaknesses. don't just slap some super weapons one a contraption think of the disign of the contraption and that of the enemies cantrapsions and defences turrtleing up a 3 ML air ship will not win if the enemy is ready use the other weapons super and none to defend critcle points on contraptions.
spam. IT NEVER WINS. that is unless your enemy has no defences.
light war ships. can be used as a good way to distract some one wile another player brings in a heavy one. this is team work it is posable when on diferent teams. and can take out ppl realy fast.
stealth use it. sending in a light fighter with a sniper welded to it usaly fails. but not if you find a gap in the enemies defence use stealth to slowly kill the sp.
carriers. might not seem like a good idea to mast but they have uses. carriers with 6 snipers and some mgs with 20 fighters flying around it can last in flak for longer than war ships with out the heavy barracks because of the fighters flying around it the flak will target the fighters and not the hoverballs use this to your advantage.
fanaly air ment to crash. some times you need to make an air ship so that it wil fall out of the sky. this is usfull for geting behind wiled defences with alot of flak and mortars because as sone as it fall out of the air every morter and gun in the base will attack it. now if you get a small hard to hit prop to fall next to there base most of thoughs rounds will hit the sp.
these are just some random tips on contraptions.
p.s. see the sticky topic to see what to use eatch weapon for.
edit
MC. some ppl say the mind control is a gay weapon me included(thats just becuase i hate how its used). but it is very usfull. If you use it right it can help you alot i don't mean place 3 one a prop (if thats your stratigy i will drop turrets on you every time i ply against you) i mean place it to where you can do heavy damage with the war melons on the war ship and take key part like order cores. if you take an order core imidiantly rederct the war ship to another enemys base before its killed.
the MC and MD combo. use this on tanks/ anti contraption war ships. the Mc will take war melons couseing it to shoot self in the back some time literaly. and the MD will couse it to fall to peases.
ION LASER AKA 10 LASERS IN ONE AREA. this is the deadliest thing you can do to take out any thing though be aware it easy to kill with 5 cannons. 10 laser melons in one area shooting at same target do up to 500 damage to that target. that can be increased by placeing a battle field comand or 2 on the warship.
PLASMA. plasma melons work best in groops so dont have one or 2 plasma melons on a well built war ship place 3 or 4 because of the way the fire/ there round type they can do masive damge in groops with out having to be spamed like fighters. 4 of them can take out a base before its defences can take out 2 of them.( if there being dropped on your bace as turrets your best/ only chance is a roof of some sort or a MC) but unlike other war melons (other thant cannons) they can/ will shoot themselves so be awere of that.
i hope this helps some one.
example person has a cannon spam on a med hp prop with hover balls.
use the map to your advantage. if on water or land maps place flak on a contraption and some mortars or snipers don't spam them and it goes down.
heavy and fast isn't allways the best. aka spamed weapons on max hp props and trusters. these my get you some wins but one MC, MD, ML, or mega bomb and you are dead because you spent like 100k nrg on it and left your base with low defences.
keep in mind how your enemy plays. the ppl that think about there contraptions and pay atention to the nrg colection win most of the time. find your enemys weakness like i have found out most ppl think snipers and flying war ships are the biggest thing that can hert so me and sanders made turrets to drop on there base. if your agains some one with most there defence at base and they are distracted by the fact they are attacking some one kill there nrg colection.
super weapons use with care. since you can only have 3 keep in minde there weaknesses. don't just slap some super weapons one a contraption think of the disign of the contraption and that of the enemies cantrapsions and defences turrtleing up a 3 ML air ship will not win if the enemy is ready use the other weapons super and none to defend critcle points on contraptions.
spam. IT NEVER WINS. that is unless your enemy has no defences.
light war ships. can be used as a good way to distract some one wile another player brings in a heavy one. this is team work it is posable when on diferent teams. and can take out ppl realy fast.
stealth use it. sending in a light fighter with a sniper welded to it usaly fails. but not if you find a gap in the enemies defence use stealth to slowly kill the sp.
carriers. might not seem like a good idea to mast but they have uses. carriers with 6 snipers and some mgs with 20 fighters flying around it can last in flak for longer than war ships with out the heavy barracks because of the fighters flying around it the flak will target the fighters and not the hoverballs use this to your advantage.
fanaly air ment to crash. some times you need to make an air ship so that it wil fall out of the sky. this is usfull for geting behind wiled defences with alot of flak and mortars because as sone as it fall out of the air every morter and gun in the base will attack it. now if you get a small hard to hit prop to fall next to there base most of thoughs rounds will hit the sp.
these are just some random tips on contraptions.
p.s. see the sticky topic to see what to use eatch weapon for.
edit
MC. some ppl say the mind control is a gay weapon me included(thats just becuase i hate how its used). but it is very usfull. If you use it right it can help you alot i don't mean place 3 one a prop (if thats your stratigy i will drop turrets on you every time i ply against you) i mean place it to where you can do heavy damage with the war melons on the war ship and take key part like order cores. if you take an order core imidiantly rederct the war ship to another enemys base before its killed.
the MC and MD combo. use this on tanks/ anti contraption war ships. the Mc will take war melons couseing it to shoot self in the back some time literaly. and the MD will couse it to fall to peases.
ION LASER AKA 10 LASERS IN ONE AREA. this is the deadliest thing you can do to take out any thing though be aware it easy to kill with 5 cannons. 10 laser melons in one area shooting at same target do up to 500 damage to that target. that can be increased by placeing a battle field comand or 2 on the warship.
PLASMA. plasma melons work best in groops so dont have one or 2 plasma melons on a well built war ship place 3 or 4 because of the way the fire/ there round type they can do masive damge in groops with out having to be spamed like fighters. 4 of them can take out a base before its defences can take out 2 of them.( if there being dropped on your bace as turrets your best/ only chance is a roof of some sort or a MC) but unlike other war melons (other thant cannons) they can/ will shoot themselves so be awere of that.
i hope this helps some one.