Post by Lap on Apr 19, 2009 22:13:41 GMT -5
Implemented Radial Menu for Groups
Now one button can do work for creating groups, recalling groups, renaming, overwriting, and deleting.
All radials can now have options selected with mouse clicks.
No more having to use the jump button.
Stances can now be seen while mousing over melons.
Fire at will and stand ground are not shown as they are defaults. This should help players understand why things like the Megabomb are not exploding. Bombs will also show "Explode on Contact" when put into offensive stance.
Huge improvement to the selection sphere.
A lot of you have been getting raped by the selection sphere for months due to your poor ping. I've moved as a lot of it client side and it should be extremely smooth for you.
Currently it goes like this {Client makes the sphere, client calculates the area of the sphere, client sends those points to server, server calculates what is in sphere and what key modifiers the player pressed, server sends back selected melons to player}.
I may change this later so that your keys modifiers are determined clientside and perhaps all the calculations. I just don't have the time right now and it would be a minute change. For now, enjoy the "lag free" new selections. Just make sure you hold down your key modifiers until you get your message back saying "X melons selected".
Made Spacebuild 3 maps compatible with WM (with working gravity).
Fixed mind control screwing up the melon counts once again.
Fixed minor issue with ballast tanks not working for barbarians.
Fixed ballast tanks not working with advanced dupe.
Fixed not being able to donate to teammates.
This was not intended. Apparently, it wasn't brought up it because you guys thought it was intended. I'm not that scary am I?
Reduced CPU load on unarmed melons.
Fixed issue with fighters/light fighters spawning too low in the ground.
You can now save and load different presets you make for explosives.
Made a couple more tools more newb friendly.
I'm on the verge of changing over the entire way base props have their health determined and how NRG works. That's two major overhauls on top of the selection and stance stuff I just did. Updates may be a little slow.
I'm also looking for some feedback on the blink and phase fighters.
Now one button can do work for creating groups, recalling groups, renaming, overwriting, and deleting.
All radials can now have options selected with mouse clicks.
No more having to use the jump button.
Stances can now be seen while mousing over melons.
Fire at will and stand ground are not shown as they are defaults. This should help players understand why things like the Megabomb are not exploding. Bombs will also show "Explode on Contact" when put into offensive stance.
Huge improvement to the selection sphere.
A lot of you have been getting raped by the selection sphere for months due to your poor ping. I've moved as a lot of it client side and it should be extremely smooth for you.
Currently it goes like this {Client makes the sphere, client calculates the area of the sphere, client sends those points to server, server calculates what is in sphere and what key modifiers the player pressed, server sends back selected melons to player}.
I may change this later so that your keys modifiers are determined clientside and perhaps all the calculations. I just don't have the time right now and it would be a minute change. For now, enjoy the "lag free" new selections. Just make sure you hold down your key modifiers until you get your message back saying "X melons selected".
Made Spacebuild 3 maps compatible with WM (with working gravity).
Fixed mind control screwing up the melon counts once again.
Fixed minor issue with ballast tanks not working for barbarians.
Fixed ballast tanks not working with advanced dupe.
Fixed not being able to donate to teammates.
This was not intended. Apparently, it wasn't brought up it because you guys thought it was intended. I'm not that scary am I?
Reduced CPU load on unarmed melons.
Fixed issue with fighters/light fighters spawning too low in the ground.
You can now save and load different presets you make for explosives.
Made a couple more tools more newb friendly.
I'm on the verge of changing over the entire way base props have their health determined and how NRG works. That's two major overhauls on top of the selection and stance stuff I just did. Updates may be a little slow.
I'm also looking for some feedback on the blink and phase fighters.