Post by Lap on May 3, 2009 14:29:44 GMT -5
Launchers implemented
There are many different types with differing prices, weights, ammunition limits, firing rates, ranges, damage, and costs. Right-click to get the information on the current launcher you have selected.
All launchers will automatically fire unless they are set to the "Hold Fire" stance.
Bombs can have a damage multiplier applied to them.
This means that launchers can cause a bomb launched to do more or less damage. This also applies to effects like slime.
Launchers, explosives, and ballast tanks are now much easier to place.
[/b]
A ghost will appear showing you the exact location. You can also switch between the two available modes (welding on an end or a side) and move the rotation to your liking. All tools will eventually transfer over to this.
Munitions factories now have their explosives already fully built when they are spawned or unloaded.
No more picking up or using tools on map physics objects.
This applies to buttons, doors, and things like ice blocks on Gooniverse.
Bombs can now use flak as a payload as well.
Using them in launchers would be the main purpose.
Fixed a bug that was causing children of munitions factories to affect their parent factories waypoints.
Fixed a possible crash bug dealing with leaders and flying melons
Added an option for variants to purge the map of all unneeded crap.
You should see this on gm_tropicalwaters, where hundreds of entities were clogging the map.
Fixed clientside tips not popping up for some items
Fixed melon strikes being invisible until tool tiped.
Fixed a bug related to zooming on statistics.
Fixed a clientside lua error when checking hoverball prices
Fixed invitees retaining their previous captain status
Added all new models and textures for this update and the next few updates to the server
By doing this I will hopefully avoid everyone seeing errors for everything during the next major updates
Camera reverted back a version to stop annoying lua errors popping up.
I'm going to need a lot of feedback on these launchers.
There are many different types with differing prices, weights, ammunition limits, firing rates, ranges, damage, and costs. Right-click to get the information on the current launcher you have selected.
All launchers will automatically fire unless they are set to the "Hold Fire" stance.
Bombs can have a damage multiplier applied to them.
This means that launchers can cause a bomb launched to do more or less damage. This also applies to effects like slime.
Launchers, explosives, and ballast tanks are now much easier to place.
[/b]
A ghost will appear showing you the exact location. You can also switch between the two available modes (welding on an end or a side) and move the rotation to your liking. All tools will eventually transfer over to this.
Munitions factories now have their explosives already fully built when they are spawned or unloaded.
No more picking up or using tools on map physics objects.
This applies to buttons, doors, and things like ice blocks on Gooniverse.
Bombs can now use flak as a payload as well.
Using them in launchers would be the main purpose.
Fixed a bug that was causing children of munitions factories to affect their parent factories waypoints.
Fixed a possible crash bug dealing with leaders and flying melons
Added an option for variants to purge the map of all unneeded crap.
You should see this on gm_tropicalwaters, where hundreds of entities were clogging the map.
Fixed clientside tips not popping up for some items
Fixed melon strikes being invisible until tool tiped.
Fixed a bug related to zooming on statistics.
Fixed a clientside lua error when checking hoverball prices
Fixed invitees retaining their previous captain status
Added all new models and textures for this update and the next few updates to the server
By doing this I will hopefully avoid everyone seeing errors for everything during the next major updates
Camera reverted back a version to stop annoying lua errors popping up.
I'm going to need a lot of feedback on these launchers.