dark dragon
Full Member
ENEMYS OF THE MELON BEWARE
Posts: 191
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Post by dark dragon on Jun 24, 2009 2:57:46 GMT -5
There are 3 stratigys in a rts game turtleing, rushing and teching. in war melons case you eather build a defence and not many harvestersTURTLE. build a shit load of light fighters and attack RUSH. consintrate on hravesters and making one kick ass warmaching TECH. wich stratigy you use should depend on what you know of your enemy in a case like this there are 2 techers 1 rusher and 1 turtler. you should use the rush stratigy to take out or damage the techers because they are the bigest threat later in the game. But if there was 4 rushers 1 techer and 2 turtlers you would use the turtle stratigy. or allie with the person with the turtle stratigy and rush the techer. if its a map where you have a team of 3 one of each stratigy you are fucked unles your team contains one person for each stratigy. [glow=red,2,300]never try and tech when 4 out of 9 players are rushers you will lose in the blink of an eye.[/glow] hints - never tell people your stratigy let them find it out then change it
- haveing a team of a rusher and a turtler is a almopst unbeatable team early in the game
- having a team of 2 techers is unbeatable later in the game
- if posable never ally with some one that dosin't show signs of a stratigy like they try and build a defence tech and rush at the same time they will lose and they will lose fast
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Post by feha on Jun 24, 2009 7:39:31 GMT -5
I am a turtle and tech if its defined by you. Myself I would call it an expanding turtler. All turtles have to attack in some point of game, and then they use good contraptions. Rushers just suck as they usually end up spamming which gets kileld if someone made a defence for it (cannons and when fixed, mortars) and most experienced players will kill the income of the rush player immediately next round. There is way more tactics then what you said, and the winning ones use to be: Exploring (get cps and territory fast) Guerilla (raids points that the enemie wants, liek res nodes and such) "Tech" (They spot the weakness in enemy defence and location, and attack that to get an easy kill)
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dark dragon
Full Member
ENEMYS OF THE MELON BEWARE
Posts: 191
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Post by dark dragon on Jun 24, 2009 14:27:02 GMT -5
I know there are more stratigys but these are the basic ones your first one is a type of teching the second ones is a type of rushing and the 3rd i don't know what is. but most stratigys in any rts game can be linked back to thoughs 3 basic ones just people have a habit of modifying the stratigy they use to fit there contraptions or units that they have.
as you said i tech but the way i tech i can turtle a random area on the map by placing some turrets and a barracks there and attacking an enemys weak points. but i never put heavy defence on my base so my deployed base can be heavaly defended. only problem with my stratigy is I can't relocate my deployed base.
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Post by triggerhappy on Jul 11, 2009 20:33:38 GMT -5
Depending on what you mean by "rushers" I say they are cheap. They use their entire beginning resources to spawn a crazy dupe, and then send it to the enemy as soon as the round has started and just blows up their spawn point, it is truly sad, because they do it because they know that if they play fair they will lose. I mean in real life (yes I know its not real life), you wouldn't just spawn something and rush people, you would be obliterated, where as in WM it is easy to rush, but obviously cheap.
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Post by feha on Jul 12, 2009 8:27:26 GMT -5
Well actually it is not that easy if the player made a defence early, it just is that a very few ppl waste nrg on defences that early (Myself I make alot of units to take cp instead of making defences).
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Post by wounded on Jul 18, 2009 18:03:42 GMT -5
Depending on what you mean by "rushers" I say they are cheap. They use their entire beginning resources to spawn a crazy dupe, and then send it to the enemy as soon as the round has started and just blows up their spawn point, it is truly sad, because they do it because they know that if they play fair they will lose. I mean in real life (yes I know its not real life), you wouldn't just spawn something and rush people, you would be obliterated, where as in WM it is easy to rush, but obviously cheap. A beginning rush is a great way to keep pressure on the other team. Alot of people are mostly slow like turtles. Then they tend to pull out some odd looking vehicle that is cheap and deadly. When you put pessure on them in the beginning they are forced to build defences. You should atleast have a wall up at the beginning of a round
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Post by feha on Jul 18, 2009 21:00:59 GMT -5
wounded, walls is bad, what they do is close the enemy inside your base, and preventing support to enter. Also, a turtle is a guy making defence, so when you say they only build defences when having pressure, you arent talking about "turtles" but more of a slower kind of players. Also, rushing is mostly lame, and tend to make everyone rush you in the next round, until they got you to realise having some tiem to build makes it more fun.
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Post by wounded on Jul 19, 2009 1:02:05 GMT -5
wounded, walls is bad, what they do is close the enemy inside your base, and preventing support to enter. Also, a turtle is a guy making defence, so when you say they only build defences when having pressure, you arent talking about "turtles" but more of a slower kind of players. Also, rushing is mostly lame, and tend to make everyone rush you in the next round, until they got you to realise having some tiem to build makes it more fun. I'll have to disagree with that. A good base will have mortars and a higher level to bombard anything inside your base. If not you should already have a counter measure to drop ships by the time they have one. I was able to hold me own for some time against two people just today with a general base with walls , mortars, flak, and a few medics to heal the structures. Also I would like to point out the I never said only build defences. If your a slow player you should build a okay defence , enough to avoid getting rushed. As much as you or anyone else wants to denie it , rushing happends so best prepare yourself with atleast a decent defence. A good sized radius around your base leaves it so enemys are not trapped next to your wealls instead are bombarded with flak if they are air or mortars if they are ground. A decent defence will often scare off other player s and attack weaker ones. This is a very helpful and true tip as told by dark dragon. Players tend to get scared by bases that look a bit complex. If your defences are all on the floor a easy bombing will kill all it off. You have to chose what you do carefully but not drain all your NRG on your defences only create a somewhat safe enviroment against weak attacks. Strong attacks against you should be polished down before they can even reach your base.
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