Post by Lap on Jul 13, 2009 22:16:01 GMT -5
Normally, I would just add this to the previous update, but there are two things specifically that I really want to highlight here.
Yesterday's update went very well considering how much stuff was changed and there was really only one problem with a physgun check getting broken.
I investigated that which led to the most important updates as explained below:
Updates:
-Fixed being able to physgun carry things outside your spawn points and outposts.
This was a bug created from the last patch, but it's special because it led to this....
-The infamous physgun glitch has been solved in every way.
No longer will moving a melon out of range bug that melon. No longer can other players physgun slow or bug your melons. This was such an easy ten minute fix I am embarrassed at not noticing it earlier. I guess I needed to investigate it again with a fresh look.
-Made admins no longer able to break most physgun rules unless on team 0.
I probably forgot some of them, but it is a good start so far. There should be a lot less players accusing admins of purposely cheating. It was pretty easy to accidentally break the rules before.
Flak will now auto fire at hoverballs hidden inside of contraptions
This is a long awaited change. Flak will automatically detect if a target is behind an object, but still close enough to be damaged if the blocking object is hit. Newbies are really going to love this one since no one knows how to force fire.
Fixed the variant menu not being downloaded on the main server
Let me know if you still can't see it.
Was getting some reports of unconfirmed bugs with the new base prop tool. Let me know if you find anything wrong with that.
Yesterday's update went very well considering how much stuff was changed and there was really only one problem with a physgun check getting broken.
I investigated that which led to the most important updates as explained below:
Updates:
-Fixed being able to physgun carry things outside your spawn points and outposts.
This was a bug created from the last patch, but it's special because it led to this....
-The infamous physgun glitch has been solved in every way.
No longer will moving a melon out of range bug that melon. No longer can other players physgun slow or bug your melons. This was such an easy ten minute fix I am embarrassed at not noticing it earlier. I guess I needed to investigate it again with a fresh look.
-Made admins no longer able to break most physgun rules unless on team 0.
I probably forgot some of them, but it is a good start so far. There should be a lot less players accusing admins of purposely cheating. It was pretty easy to accidentally break the rules before.
Flak will now auto fire at hoverballs hidden inside of contraptions
This is a long awaited change. Flak will automatically detect if a target is behind an object, but still close enough to be damaged if the blocking object is hit. Newbies are really going to love this one since no one knows how to force fire.
Fixed the variant menu not being downloaded on the main server
Let me know if you still can't see it.
Was getting some reports of unconfirmed bugs with the new base prop tool. Let me know if you find anything wrong with that.