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wm_td?
Jul 30, 2009 9:04:42 GMT -5
Post by feha on Jul 30, 2009 9:04:42 GMT -5
I wan thinking about makign a map, which is kind of like a tower defence. To attack you will have to go trough a certain path, and the enemy can place stuff next to the path, with walls making you only able to build besides paths on your side.
To make sure the enemy cant go next to the path, I got 3 ways.
1: A wall with invisible texture on one side, but on the path side, it is a wall texture, however, I need to know if melons accept this kind of setup (question to lap).
2: A push that makes anything to clsoe to path edge get pushed into path again, problem would be possible ent lag, and strong contraptions can pass it.
3: just elevate side on path, this result in flying melons able to ignore path stuff, while ground melons ahve to follow it, however it will result in cover if the enemy can microtask.
I put them in prefered order, but the push might actually be least prefered, depending on how much people dislike the eventuall lag.
Also, all setups can be made to allow flying stuff skip path, plz comment what you think about that.
Oh also, there will be a circle in the middle, which I might add something fun to, like crossfire or such.
I would be able to add water on sides and such, who want it to be boat friendly?
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