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Post by Lap on Aug 11, 2009 22:32:09 GMT -5
Time to throw you guys a bone.
Closed Transports are in.
All the balance on their price weight and cost need balancing, and until they are balanced I will likely not add dupe support in.
So right now they are not dupable.
To use transports you simply need to have any other mobile melon touch them and in they go. They will not use melon cap, but you do need to have melon cap free when you want to unload them. To unload the melons you need to change their stance to "unload". You'll have to change it back to "load" for more melons to come on in. Remember that you can only select transports by holding down the use key while selecting (or holding down use while tapping the selection and looking directly at it).
Anything bigger than a fighter uses two slots in a transport.
Next update will probably have some more bug fixes, changes to the plasma cannon and changes to transports again. I'd like to make it so that transports automatically start loading melons again once they are empty. Having a rally point for them might be a good idea as well. I'm also considering adding a limit to how fast you can load.
The download server will also be down for a couple days while these new tools get tests.
Late Addition- I also fixed melon strikes not adding spawned melons to the limit. Interesting to see how rarely people complain about bugs they can abuse.
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