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Post by rcdraco on Nov 28, 2009 22:38:41 GMT -5
Every time I connect to the server with either of them the first thing they proceed to do is grief me until I'm out of the game, using rolling bombs normally. These images are of their spawn clearly out of bounds and their bomb that they manage to spawn at an outpost. This should be fixed, these bombs are too cheap, and have no effect on player score at all, allowing him to win without even playing the game.
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Post by feha on Nov 29, 2009 5:39:21 GMT -5
That was a new tactic to me . About having spawn in a invalid location I think they might get some sort of punishment, the bombs however, I am not sure. Luckily I do not decide, so the one who punish them is probably sure if the bomb tactic should be deemed against rules. Also, you could try to make a few snipers and maybe a cannon killing those bombs. I doubt it is really that hard :S.
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Post by rcdraco on Nov 29, 2009 14:53:29 GMT -5
Believe it or not, I have an APC with machine guns for tires, cannons on top, and fighters on the side, that bomb moves faster than anything I've ever seen. I go to flight mode, and the APC still doesn't even fire at it. And somehow he's able to spawn these at outposts.
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Post by kittendoppel on Nov 29, 2009 16:03:27 GMT -5
I can vouch for him. Remember my post about questions for the ban? Well, this was for him. Sandbox, that is. Oh, and for the record, he does the exact same tactic when he gets angry. You can make he angry if everybody rushes for him. Then, he gets out this big car thingy, and rapes everything in its path.
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Post by rcdraco on Nov 30, 2009 13:00:52 GMT -5
My car or his, the worse car sandbox has is his mind controller bathtub. My Tank is in no way unfair, get 15 light fighters under it and it will kill itself. It costs 130,000 NRG and then another 60,000 for order cores. It can do heavy damage to undefended cores, and it's a partially psychological weapon being so damn huge.
And yes I would be mad if every game this guy joins and decides to get some bombs and end me before I even start playing.
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dark dragon
Full Member
ENEMYS OF THE MELON BEWARE
Posts: 191
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Post by dark dragon on Nov 30, 2009 18:10:32 GMT -5
rcdraco is just looking for a reason to ban them they beat him 5 times and they used valid tatics when i was on so it must just be you rcdraco
the bomb i have one of its a high speed order core with bombs all over it.
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Post by rcdraco on Nov 30, 2009 19:20:07 GMT -5
How about this, you explain to me how I can go an entire game taking CP's and destroying bases. Sandbox takes out TWO including mine, and somehow ends up ahead in points with no spawn for most of the game.
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Post by feha on Dec 1, 2009 6:27:06 GMT -5
It is as you said, the bombs doesnt remove points. Myself I think that clearly need a fix, even if it is just a little amount. Also, did you loose many troops?
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dark dragon
Full Member
ENEMYS OF THE MELON BEWARE
Posts: 191
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Post by dark dragon on Dec 1, 2009 7:36:26 GMT -5
How about this, you explain to me how I can go an entire game taking CP's and destroying bases. Sandbox takes out TWO including mine, and somehow ends up ahead in points with no spawn for most of the game. did you check there res or ho many units they had before there base was destroyed i have one games with out ever having a spawn point. just have outposts and a barracks. or in the cases where i am about to loss my base before the hoverballs broke. drop a base with turrets some where on the map and ninja ppl.
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Post by Articus on Dec 1, 2009 8:39:25 GMT -5
Before we forget:
Building an SP anywhere outside of the map or any part that is in error that gives an unfair advantage such as the first picture is not allowed. It is not per say bannable but a kick none the less. Simple Ban usually on the third offense.
What I usually do is warn the player then move his SP in a fair spot. If they bitch and moan well I usually do not care unless they keep dragging it on where I would kick for common disrespect (you should see how players go on and on and on with their bitching, it gets annoying).
I have to say though that the ability of building units at outposts is becoming rather annoying. What I have been seeing are players spawning them near enemy SPs and proceeding to spawn barracks around them to get in some cheap shots.
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dark dragon
Full Member
ENEMYS OF THE MELON BEWARE
Posts: 191
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Post by dark dragon on Dec 1, 2009 16:56:04 GMT -5
I have to say though that the ability of building units at outposts is becoming rather annoying. What I have been seeing are players spawning them near enemy SPs and proceeding to spawn barracks around them to get in some cheap shots. that's rcdracos strategy right there as soon as he loses he bitches then starts taking cheap shots with that very same strategy
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Post by feha on Dec 1, 2009 17:07:10 GMT -5
I think that the barrack at outpost is good. I and others sometimes start playing with custom rules we call "civil war" (no spawnpoints).
The problem with barracks vs spawn could easily be fixed with a strong defence vs spam, but that doesnt stop players who got way mroe nrg then defender, as the spam just goes on. I suggest a fix could be making each barrack have a max melon limit of 10+2*NumBarrack (please not this would be the max melons each barrack can spawn individually, making a total of 3 barracks total to 42 max melons).
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Post by Articus on Dec 1, 2009 23:35:35 GMT -5
The problem is that with an outpost you are able to spawn more than just a barracks.
Being able to spawn props near it makes it very annoying because who ever owned the SP can just go ahead and spam a ton of containers around it or toss all kinds of crap nearby the enemy SP. To me I see this as cheap and not good sportsmanship at all.
Either way, it needs a fix and pronto. I believe it would be in the best interest that in order to spawn outposts, and such, a fully built SP is required. No SP? Too bad.
There still is plenty that is needed to be fixed/tweaked/set at the moment, not just the Outpost.
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Post by feha on Dec 2, 2009 9:40:37 GMT -5
Your idea of a fix wrecks the whole idea of the "civil war" rules we made And I do actually really like the current restrictions, thoguh I keep noticing myself wish easy weld and not only weld worked at them. Or that you could spawn aleady welded light fighters. About tossing props, wouldnt that be against the rules? And we could always raise the distance required to sps, so they wont be as close.
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Post by rcdraco on Dec 2, 2009 12:23:02 GMT -5
I have no problems with barracks at outposts, and my shots can't be considered cheap against someone who uses these bullshit tactics. What should be fixed though is that he was able to spawn those bombs at an OUTPOST. And you should not be able to spawn anything at an outpost until it's 100% built.
I don't understand why nobody has fixed the physgun bug either. People can still pickup melons and throw them at you when you're raiding their base. I actually was attacking a base and someone was able to grab a prop and knock more then half my army off the map. If you are slightly limiting physgun, ENTIRELY limit it when enemies are close.
And this whole thread is starting to branch off from people who deserve some reprimand to a general complaint of issues within the gamemode itself that should've been addressed months ago.
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